Games

No, I'm not a Human

No, I'm not a Human

Sept. 15, 2025 $12.74
Windows

WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.

About

Don’t Panic Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night. But the night belongs to the Visitors. Let the Right Ones In A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs. Your Guests, Your Death Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help. Some are Visitors. Do What You Must The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.

20454 Recommendations
60 Achievements

Developer

Trioskaz

Publisher

CRITICAL REFLEX

Genres

Indie, Simulation

Categories

Single-player, Steam Cloud, Family Sharing, Steam Achievements, Full controller support, Stats

Vectors

short_description (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

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About

Don’t Panic Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night. But the night belongs to the Visitors. Let the Right Ones In A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs. Your Guests, Your Death Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help. Some are Visitors. Do What You Must The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.

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Audience Discovery

Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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