Games

Banished

Banished

Feb. 18, 2014 $6.79
Windows

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.

About

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own. Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad. There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand. The success or failure of a town depends on the appropriate management of risks and resources.

73 Metacritic
38173 Positive
4073 Negative
37371 Recommendations
477 Peak CCU
36 Achievements

Developer

Shining Rock Software LLC

Publisher

Shining Rock Software LLC

Genres

Indie, Simulation, Strategy

Categories

Single-player, Family Sharing, Steam Achievements, Remote Play on Phone, Remote Play on Tablet

Tags

City Builder (3755) Colony Sim (3454) Strategy (2720) Simulation (2487) Survival (2255) Indie (1501) Singleplayer (1470) Sandbox (1422) Medieval (1313) Resource Management (957) Relaxing (949) Economy (689) Building (678) Management (638) Open World (552) Difficult (506) Beautiful (443) Procedural Generation (404) Historical (337) RTS (295)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

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About

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own. Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad. There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand. The success or failure of a town depends on the appropriate management of risks and resources.

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Audience Discovery

Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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