Games

POOLS

POOLS

April 26, 2024 $6.36
Windows Mac Linux

Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.

About

One could say POOLS is like an art gallery where you look around and listen to the sounds. Very few things to accomplish or solve, practically a few mazes. Sometimes POOLS can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery. Base game has six unique chapters, each taking 10 to 30 minutes to play. POOLS is inspired by a internet phenomenons ' Liminal spaces ', ' Found footage ' and ' Backrooms ' - specifically ' Backrooms Pools ' or ' Poolrooms '. One of the original artists behind the Poolrooms concept is Jared Pike . Other inspirations include: Matt Studios : Poolrooms videos from 2022 Mortain Colors Anemoiapolis: Chapter 1 by Andrew Quist Kane Pixels : The Backrooms (Found Footage)

5299 Recommendations
29 Peak CCU
24 Achievements

Developer

Tensori

Publishers

Tensori, UNIKAT Label

Genres

Adventure

Categories

Single-player, Steam Trading Cards, Steam Cloud, Family Sharing, Steam Achievements, Tracked Controller Support, Full controller support, Playable without Timed Input, Stereo Sound, Camera Comfort, Save Anytime, Mouse Only Option, Surround Sound, VR Supported

Tags

Psychological Horror (251) Walking Simulator (244) Atmospheric (223) Realistic (207) Exploration (197) First-Person (190) Singleplayer (181) Immersive (177) Surreal (171) Relaxing (152) Adventure (127) Nonlinear (125) Minimalist (108) 3D (104) Indie (86) Underwater (71) Dark (68) Escape Room (67) Multiplayer (65) Mystery (58)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

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About

One could say POOLS is like an art gallery where you look around and listen to the sounds. Very few things to accomplish or solve, practically a few mazes. Sometimes POOLS can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery. Base game has six unique chapters, each taking 10 to 30 minutes to play. POOLS is inspired by a internet phenomenons ' Liminal spaces ', ' Found footage ' and ' Backrooms ' - specifically ' Backrooms Pools ' or ' Poolrooms '. One of the original artists behind the Poolrooms concept is Jared Pike . Other inspirations include: Matt Studios : Poolrooms videos from 2022 Mortain Colors Anemoiapolis: Chapter 1 by Andrew Quist Kane Pixels : The Backrooms (Found Footage)

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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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