Games

Post Void

Post Void

Aug. 6, 2020 $1.49
Windows

Post Void is a hypnotic scramble of early first-person shooter design that values speed above all else. Keep your head full and reach the end; Kill what you can to see it mend; Get the high score or try again.

About

WARNING: This game may potentially trigger seizures for people with photosensitive epilepsy. POST VOID We move forward_____________ _____________We aim to progress. (Challenging arcade style first person shooter with one objective: be fast) Try not to____________Try to avoid look back____________lingering on too much.____________mistakes. (Move forward and keep your idol filled with liquid by getting kills) ______You will make mistakes.______ (Each run will be a little bit different with procedurally generated levels) We measure the past_____________with what _____________________we are left with, (Compete on the global high score leader boards) Each achievement presents a new ___ challenge, as the last one _______dwarfs to our ambition. (Try to get to the end)

10588 Positive
307 Negative
10216 Recommendations
8 Peak CCU
7 Achievements

Developer

YCJY Games

Publisher

YCJY Games

Genres

Indie, Action

Categories

Single-player, Family Sharing, Steam Achievements, Steam Leaderboards, Full controller support

Tags

FPS (345) Psychedelic (335) Fast-Paced (330) Action Roguelike (310) Difficult (286) Shooter (284) First-Person (282) Singleplayer (270) Surreal (263) Action (256) Pixel Graphics (249) Arcade (246) Retro (246) Violent (245) Colorful (234) Score Attack (234) Procedural Generation (233) 1990's (222) Old School (203) Tutorial (175)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

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About

WARNING: This game may potentially trigger seizures for people with photosensitive epilepsy. POST VOID We move forward_____________ _____________We aim to progress. (Challenging arcade style first person shooter with one objective: be fast) Try not to____________Try to avoid look back____________lingering on too much.____________mistakes. (Move forward and keep your idol filled with liquid by getting kills) ______You will make mistakes.______ (Each run will be a little bit different with procedurally generated levels) We measure the past_____________with what _____________________we are left with, (Compete on the global high score leader boards) Each achievement presents a new ___ challenge, as the last one _______dwarfs to our ambition. (Try to get to the end)

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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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