Games

UBERMOSH Vol.3

UBERMOSH Vol.3

Aug. 15, 2016 $0.49
Windows Linux

The third volume of the arcade series UBERMOSH.

About

The third volume of the arcade series UBERMOSH. Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.

274 Positive
34 Negative
897 Recommendations
7 Peak CCU
13 Achievements

Developer

Walter Machado

Publisher

Walter Machado

Genres

Indie, Action

Categories

Single-player, Steam Trading Cards, Family Sharing, Steam Achievements, Full controller support

Tags

Action (164) Indie (158) Arcade (155) Fast-Paced (149) Pixel Graphics (145) Cyberpunk (139) Retro (136) Bullet Hell (135) Twin Stick Shooter (129) Top-Down Shooter (119) Anime (111) Top-Down (110) Female Protagonist (107) Isometric (104) Singleplayer (100) 2D (95) Difficult (88) Gore (83) Rogue-like (76) Action Roguelike (61)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

Screenshot Screenshot Screenshot Screenshot Screenshot

About

The third volume of the arcade series UBERMOSH. Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.

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Audience Discovery

Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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