Games

Three Kingdoms: Innovatory

Three Kingdoms: Innovatory

Jan. 31, 2024 $13.99
Windows

This is a classic historical simulation + real-time strategy game, where you will go back to the era of the Three Kingdoms and play as various renowned sovereigns.

About

A Message from the Developers Hey, everyone! We are the Evolving Studio—a team mainly composed of five uncles. Initially, we were just a group of like-minded friends, passionate about the history of the Three Kingdoms, aiming to create a Three Kingdoms game understood from a Chinese perspective. From conception to production, we have poured countless efforts and sweat into it, striving to bring the best gaming experience to players. But as a small team new to game development, we understand that our experience is limited and there are many aspects of the game that can be improved and perfected. This is why we decided to first test on EA, hoping to gather more feedback, helping us to continuously improve the game, and create a truly outstanding strategy game. Although our team is small and lacks experience, we have never given up our passion for game development. We hope that through our hard work, we can make this game successful, allowing every player to experience the excitement of the Three Kingdoms history in the game. ----------------------------------------------------------------------------------- Game Introduction Game Features: ● Real-time strategic battle mode controlling hundreds of thousands of troops. ● Over 1400 historical figures from the Three Kingdoms period will appear in various scenarios. ● 400+ counties, cities, and passes to contest and develop. ● Recruit 40 different types of troops from the Three Kingdoms era. ● Use various strategies and diplomatic schemes to let the sovereign 'win without fighting'. ● Experience over 300 real historical events and stories. ----------------------------------------------------------------------------------- Development Plan For us, our game is more akin to a long-term project like the Great Wall, rather than a mere strategy game. Without several years of ongoing evolution, it would be meaningless. Based on this philosophy, we will continuously iterate and update our game, focusing primarily in a few directions: Updating the scenario content. We will add more scenarios and historical events from the Three Kingdoms era, approximately one per month, and continue to update. More significant historical periods will be included once the Three Kingdoms scenarios are sufficiently refined. Updating gameplay features. In core gameplay areas such as internal affairs, diplomacy, and warfare, there will be numerous functional updates. New technologies, character relationships, alliance relationships, duels, naval battles, construction, timing and geographical advantages, and other features will be gradually incorporated, making the game feel like a new experience after about half a year. Workshop support. The editor and Workshop will be continuously strengthened, including support for the new content and features mentioned above. We hope players can create even better scenarios and content. Enhancing effects. Approximately every two years, we will modernize the graphical part of the game, bringing it closer to the level of other high-quality strategy games of the same period.

Description

Welcome to exchange feedback Follow Us Official QQ Group 1: 767611702 (Full) Official QQ Group 2: 721773813 YouTube: About the Game A Message from the Developers Hey, everyone! We are the Evolving Studio—a team mainly composed of five uncles. Initially, we were just a group of like-minded friends, passionate about the history of the Three Kingdoms, aiming to create a Three Kingdoms game understood from a Chinese perspective. From conception to production, we have poured countless efforts and sweat into it, striving to bring the best gaming experience to players. But as a small team new to game development, we understand that our experience is limited and there are many aspects of the game that can be improved and perfected. This is why we decided to first test on EA, hoping to gather more feedback, helping us to continuously improve the game, and create a truly outstanding strategy game. Although our team is small and lacks experience, we have never given up our passion for game development. We hope that through our hard work, we can make this game successful, allowing every player to experience the excitement of the Three Kingdoms history in the game. ----------------------------------------------------------------------------------- Game Introduction Game Features: ● Real-time strategic battle mode controlling hundreds of thousands of troops. ● Over 1400 historical figures from the Three Kingdoms period will appear in various scenarios. ● 400+ counties, cities, and passes to contest and develop. ● Recruit 40 different types of troops from the Three Kingdoms era. ● Use various strategies and diplomatic schemes to let the sovereign 'win without fighting'. ● Experience over 300 real historical events and stories. ----------------------------------------------------------------------------------- Development Plan For us, our game is more akin to a long-term project like the Great Wall, rather than a mere strategy game. Without several years of ongoing evolution, it would be meaningless. Based on this philosophy, we will continuously iterate and update our game, focusing primarily in a few directions: Updating the scenario content. We will add more scenarios and historical events from the Three Kingdoms era, approximately one per month, and continue to update. More significant historical periods will be included once the Three Kingdoms scenarios are sufficiently refined. Updating gameplay features. In core gameplay areas such as internal affairs, diplomacy, and warfare, there will be numerous functional updates. New technologies, character relationships, alliance relationships, duels, naval battles, construction, timing and geographical advantages, and other features will be gradually incorporated, making the game feel like a new experience after about half a year. Workshop support. The editor and Workshop will be continuously strengthened, including support for the new content and features mentioned above. We hope players can create even better scenarios and content. Enhancing effects. Approximately every two years, we will modernize the graphical part of the game, bringing it closer to the level of other high-quality strategy games of the same period.

582 Positive
356 Negative
937 Recommendations
8 Peak CCU

Developer

瞬息万变工作室

Publisher

Moment HK

Genres

Indie, Early Access, Strategy, RPG

Categories

Single-player, Family Sharing

Tags

Early Access (234) Wargame (212) Real Time Tactics (206) RTS (203) Turn-Based Strategy (197) Strategy (193) 4X (189) RPG (185) Grand Strategy (180) 3D (156) Historical (148) Story Rich (137) Multiple Endings (125) Stylized (123) Military (110) Tactical (94) Drama (78) Heist (62) War (44) Combat (26)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

About

A Message from the Developers Hey, everyone! We are the Evolving Studio—a team mainly composed of five uncles. Initially, we were just a group of like-minded friends, passionate about the history of the Three Kingdoms, aiming to create a Three Kingdoms game understood from a Chinese perspective. From conception to production, we have poured countless efforts and sweat into it, striving to bring the best gaming experience to players. But as a small team new to game development, we understand that our experience is limited and there are many aspects of the game that can be improved and perfected. This is why we decided to first test on EA, hoping to gather more feedback, helping us to continuously improve the game, and create a truly outstanding strategy game. Although our team is small and lacks experience, we have never given up our passion for game development. We hope that through our hard work, we can make this game successful, allowing every player to experience the excitement of the Three Kingdoms history in the game. ----------------------------------------------------------------------------------- Game Introduction Game Features: ● Real-time strategic battle mode controlling hundreds of thousands of troops. ● Over 1400 historical figures from the Three Kingdoms period will appear in various scenarios. ● 400+ counties, cities, and passes to contest and develop. ● Recruit 40 different types of troops from the Three Kingdoms era. ● Use various strategies and diplomatic schemes to let the sovereign 'win without fighting'. ● Experience over 300 real historical events and stories. ----------------------------------------------------------------------------------- Development Plan For us, our game is more akin to a long-term project like the Great Wall, rather than a mere strategy game. Without several years of ongoing evolution, it would be meaningless. Based on this philosophy, we will continuously iterate and update our game, focusing primarily in a few directions: Updating the scenario content. We will add more scenarios and historical events from the Three Kingdoms era, approximately one per month, and continue to update. More significant historical periods will be included once the Three Kingdoms scenarios are sufficiently refined. Updating gameplay features. In core gameplay areas such as internal affairs, diplomacy, and warfare, there will be numerous functional updates. New technologies, character relationships, alliance relationships, duels, naval battles, construction, timing and geographical advantages, and other features will be gradually incorporated, making the game feel like a new experience after about half a year. Workshop support. The editor and Workshop will be continuously strengthened, including support for the new content and features mentioned above. We hope players can create even better scenarios and content. Enhancing effects. Approximately every two years, we will modernize the graphical part of the game, bringing it closer to the level of other high-quality strategy games of the same period.

Audience Clusters

Loading taxonomy...

Audience Discovery

Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

Loading audience data...

Similar Games

Loading similar games...