Games

UBERMOSH:WRAITH

UBERMOSH:WRAITH

Jan. 29, 2017 $0.49
Windows Linux

UBERMOSH:WRAITH is the fourth volume of the arcade series UBERMOSH.

About

Cut bullets with your sword in a gun filled pit. The the fourth volume of the series blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat. From rookie to a godlike entity, UBERMOSH:WRAITH boost up the initial concept of '90 seconds arena' and invites you to react faster to beat your previous scores.

219 Positive
29 Negative
885 Recommendations
2 Peak CCU
22 Achievements

Developer

Walter Machado

Publisher

Walter Machado

Genres

Indie, Action

Categories

Single-player, Steam Trading Cards, Family Sharing, Steam Achievements, Full controller support

Tags

Action (197) Indie (191) Arcade (188) Fast-Paced (185) Pixel Graphics (182) Retro (176) Anime (174) Cyberpunk (167) Bullet Hell (161) Twin Stick Shooter (155) Shoot 'Em Up (151) Isometric (145) Difficult (138) Gore (129) Procedural Generation (123) Violent (116) Hack and Slash (103) Action Roguelike (89) Rogue-lite (75) 2D (60)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

Screenshot Screenshot Screenshot Screenshot Screenshot

About

Cut bullets with your sword in a gun filled pit. The the fourth volume of the series blends the projectile cutting from the original UBERMOSH, the psionic power Brainclap from UBERMOSH:BLACK, the swarm and endless map from UBERMOSH Vol.3, the new power Manastrike, a new class of enemy, more agressive enemy respawns, more achievements, various class mods and more music to pump the combat. From rookie to a godlike entity, UBERMOSH:WRAITH boost up the initial concept of '90 seconds arena' and invites you to react faster to beat your previous scores.

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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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