Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times!
Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times! You will have to guide your people through generations, discovering and improving technologies, managing resources and population, building your city organically and facing other tribes in a fully simulated world and ecosystem. Take your time to build your ancient city, step into our ancestors footsteps and get immersed in the ancient times. In Ancient Cities you can play at any time and place of the European Stone Age . From the warm Mediterranean to cold Scandinavia and from the end of the Ice Age to the end of the Neolithic. In each time and place you will have historically accurate forests, animals, buildings, tools, resources and knowledge of each culture that you will have to manage to survive in the harsh ancient times. Ancient Cities reduces micromanagement through intelligent automation. Organise and build while your citizens perform the tasks that best suit their specific skills and knowledge. In the regional game layer, you will be able to trade or attack neighbouring tribes or perhaps decide to migrate elsewhere if resources become scarce. This is only the beginning, Ancient Cities has been designed as an ever-improving platform that supports the continuous introduction of new compatible content to explore new cultures and places throughout history. Stay tuned for new improvements and contents!
Uncasual Games
Uncasual Games
Indie, Simulation, Strategy
Single-player, Family Sharing, Steam Achievements, Steam Workshop, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Stereo Sound, Save Anytime, Surround Sound
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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.
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