Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties. Key Features: Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion. Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno. A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting. Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does. Built-in 'postcard' function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
Steam Big Picture Mode About the Game Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties. Key Features: Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion. Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno. A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting. Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does. Built-in 'postcard' function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
Ed Key and David Kanaga
Twisted Tree
Adventure, Casual, Indie
Single-player, Family Sharing, Full controller support
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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.
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