Games

QUICKERFLAK

QUICKERFLAK

Jan. 12, 2022 $0.49
Windows

QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, that can be finished in a minute.

About

QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, made by Walter Machado, the developer of the arcade series UBERMOSH. Procedural elements go from the level geometry thru music, mixing industrial and organic art styles. 'What you see is what you get' the trailer is raw gameplay footage from start to the boss. 'How quick can it be?' The player starts with an overpowered weapon (like all enemies) and has less than 90 seconds to beat all nodes. No upgrades, no fillers, no grinding, an arcade minigame experience that can be finished in a minute.

198 Positive
14 Negative
1400 Recommendations
125 Peak CCU
9 Achievements

Developer

Walter Machado

Publisher

Walter Machado

Genres

Adventure, Casual, Indie, Action

Categories

Single-player, Steam Trading Cards, Family Sharing, Steam Achievements, Partial Controller Support

Tags

Retro (509) Top-Down (506) Old School (498) Isometric (495) Stylized (489) Psychedelic (474) Bullet Hell (467) Combat (462) Minimalist (454) Rogue-lite (429) Action (427) Pixel Graphics (422) Casual (411) Surreal (375) Music-Based Procedural Generation (359) Lovecraftian (343) Dark (329) Gothic (327) Twin Stick Shooter (309) Dystopian (283)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

Screenshot Screenshot Screenshot Screenshot Screenshot

About

QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, made by Walter Machado, the developer of the arcade series UBERMOSH. Procedural elements go from the level geometry thru music, mixing industrial and organic art styles. 'What you see is what you get' the trailer is raw gameplay footage from start to the boss. 'How quick can it be?' The player starts with an overpowered weapon (like all enemies) and has less than 90 seconds to beat all nodes. No upgrades, no fillers, no grinding, an arcade minigame experience that can be finished in a minute.

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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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