Random generated open world semi-post apocalyptic survival car driving game.
This is a road trip game in an almost infinite random generated desert . The focus is on freedom , driving , exploration and immersion . It has minimal car maintenance and survival elements. Infinite Desert, Freedom and Driving: There are no invisible walls or unable to jump over small fences, or blinking red 'wrong direction' signs on the hud. The car won't need 10-20 liter fuel over just only a few hundred meters , with a full tank, you could go approximately 500 kilometers . If you see a distant big mountain , you can go there and if you are capable, you can climb it. If you don't like where the mirrors are facing you can adjust them however you want or throw them away while driving at full speed . If you want to lean out of the car, or closer to the radio or near anything, you can .
Coop/Multiplayer Current State Few videos you may want to watch About the Game This is a road trip game in an almost infinite random generated desert . The focus is on freedom , driving , exploration and immersion . It has minimal car maintenance and survival elements. Infinite Desert, Freedom and Driving: There are no invisible walls or unable to jump over small fences, or blinking red 'wrong direction' signs on the hud. The car won't need 10-20 liter fuel over just only a few hundred meters , with a full tank, you could go approximately 500 kilometers . If you see a distant big mountain , you can go there and if you are capable, you can climb it. If you don't like where the mirrors are facing you can adjust them however you want or throw them away while driving at full speed . If you want to lean out of the car, or closer to the radio or near anything, you can .
Genesz
Genesz
Adventure, Casual, Indie, Simulation, Action, Early Access
Single-player, Family Sharing, Remote Play Together
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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.
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