The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience. Current Features : Singleplayer sandbox experience Deep base building with power and water systems Farming, hunting, and animal husbandry Crafting, cooking, and food preservation Mining and refining of ores Dynamic seasons, weather, and day/night cycle Player needs: hunger, thirst, body temperature, health Wildlife encounters and combat Optional AI enemies (“Vambies”) Vehicles Lore: The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play. Disclaimer (Early Access): The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now! Goals: The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
DigX Studios
DigX Studios
Casual, Indie, Simulation, Action, Early Access
Single-player, Steam Cloud, Family Sharing, Full controller support
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Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.
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