Games

The Guild II Renaissance

The Guild II Renaissance

July 28, 2010 $1.99
Windows

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.

About

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Features: 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower New goods, buildings, ambient details and effects All new scenarios ('Transylvania', 'The Rhineland' and 'The Alps') & bigger world maps Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

56 Metacritic
3230 Positive
674 Negative
3346 Recommendations
32 Peak CCU

Developer

Runeforge Game Studio

Publisher

THQ Nordic

Genres

Simulation, Strategy

Categories

Single-player, Steam Cloud, Family Sharing

Tags

Simulation (206) Strategy (204) Colony Sim (193) Economy (187) Medieval (184) RPG (144) Trading (120) City Builder (94) Multiplayer (93) Politics (89) Singleplayer (84) Management (81) Resource Management (71) Sandbox (68) Political Sim (61) Historical (44) Life Sim (41) Building (40) Open World (37) Violent (24)

Vectors

short_description (qwen/qwen3-embedding-8b) tags (qwen/qwen3-embedding-8b) screenshot_dino (facebook/dinov2-base)

Screenshots

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About

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Features: 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower New goods, buildings, ambient details and effects All new scenarios ('Transylvania', 'The Rhineland' and 'The Alps') & bigger world maps Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

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Audience Discovery

Player communities grouped by game taxonomy. Segments marked Untapped share players but differ in content — audiences you wouldn't find through similar games alone. Lower content similarity = more novel the audience.

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